547 Pages

## Description

You will quickly come to learn that the specialists you recruit from the tavern may have some special skills, but they are ham-fisted and lack the necessary expertise to do their jobs expertly. While this is okay at first, you decide that some book-learnin' is necessary for them to truly excel. And so, at level 15, you build a special workshop. A Bookbinder, to create textbooks and record scientific knowledge for future generations. This production chain will be grouped by book type, as their productions are fairly similar.

## Basics

The science system opens at level 15, with the Bookbinder, Finesmith, and Simple Papermill. These three allow you to put scraps of notes together into rough Manuscripts, which can then be passed on to your more experienced specialists to use. These manuscripts are quick to make, and not very good. Soon you realize that you'll need more than crudely piled together notes to truly further the pursuit of science. At level 25, printed Tomes become available, along with Movable Type from the Lettersmith and better paper from the Intermediate Papermill. However, even these soon prove inferior. While they are significantly better than manuscripts, you will need a heftier book, a solid reference which will stand up to the ravages of time. This becomes reality at level 40, when your finest metalsmiths' and your finest papermakers' tinkering with the strange new adventure materials produces the Codex, requiring the extremely expensive Ornamentalsmith and Advanced Papermill.

## Manuscript

The Manuscript is the first draft of the starving writer, not even close to a polished work. This cobbled together trove of information is not useless, however, teaching some basic skills crudely, but fairly effectively. Sadly, in the world of settlers, you do have to pay your writers, so each manuscript will cost a slowly increasing amount of gold. This section will be split into two parts: nibs and paper.

### Nibs

Nibs are produced at a Finesmith, at a rate of approximately 44 every 12 hours. Each Nib costs four copper ore and has a 15 minute production time. This means that each finesmith will eat up 176 Copper Ore per 12 hours per level. This translates roughly to 80% of the production of a similar level mine, which produces roughly 220 ore every 12 hours.

$176/220=.8$

Make sure that your Copper Mines are able to meet the demand for nibs. Considering that the first few manuscripts cost roughly 200 nibs, you will probably want to have a finesmith that is the same level or higher level than your Bookbinder to make sure that you can keep producing books. Some people will overproduce nibs because they are used in the Rarity Provision House.

### Simple Paper

Simple paper is produced at a Simple Papermill at level 15. it is produced at a rate of roughly 60 paper every 12 hours. This means that each paper mill will eat up 120 Pinewood Logs and 120 buckets of Water per 12 hours per level. This means roughly 37.5% of a Pinewood Cutter, which produces about 320 logs every 12 hours.

$120/320=.375$

And each paper mill will use up 63.5% of a Well.

$120/188.75=.635$

You will notice that my wells may seem to have a long production time. If that is so, your wells are too close to your storehouses. Wells do not use building licenses and so are better served clustered away from your prime real estate. You also may want to increase your simple paper production if you have a Rarity Provision House or will be getting one, as it uses paper for another resource. Either way, you will want to keep your papermill at the same level or higher than your bookbinder.

## Tome

The Tome is a much more polished work. These are actually bound books, as opposed to sheets of notes wrapped in a piece of cloth. This book is a much more refined and organized store of information, and can teach mid-level skills quite effectively.

One will notice that the tome, instead of costing coins, will instead require a Manuscript to produce. Over time, it will require up to five Manuscripts at a time.

### Movable Type

Movable Type is produced by a Lettersmith, costing four Coal and four Iron Ore each to produce. The lettersmith, interestingly, has a faster production than the Finesmith, taking only 12 minutes. This averages out to a 20% shorter production time, therefore a 20% increased production, at 52.8 movable type every 12 hours.

$12/15=.8$

$1-.8=.2$

$44*(1+.2)=52.8$

Due to the consumption of manuscripts, you likely will not need to have more than a level one lettersmith until your bookbinder is level five.

### Intermediate Paper

Intermediate Paper is produced at the Intermediate Papermill, costing four Hardwood Logs and three buckets of Water each. This means that each intermediate papermill will require a production of 160.5% of a Hardwood Cutter

$228/142=1.605$

As well as 120.8% of a Well.

$228/188.75=1.208$

This will produce about 60 intermediate paper every 12 hours per level. You may want to overproduce intermediate paper a bit because it is used in the Rarity Provision House. Otherwise, keep it the same level as your Lettersmith.

## Codex

The Codex is a vast encyclopedia of knowledge, carefully put together under the strictest conditions and using the finest materials. This book will not only stand the test of time, but will continue to grace the pedestals of future museums as the pinnacle of settler acheievement. This massive book contains the vast majority of settler knowledge, and explores the finer details of their skills. As a result, Codexes are used to teach the highest level skills to your specialists.Much like the Tome above, the codex will consume a Tome as part of its ingredients. As a result, each codex will not only take the resources of itself, but also the resources that went into producing the Tomes and Manuscripts that were used as part of its production.

### Book Fittings

Book Fittings are produced at the Ornamentalsmith, an extremely expensive workshop to build and operate. Each book fitting will cost you four Titanium Ore and eight Coal. Since you cannot obtain titanium ore without adventuring, I strongly suggest you do not allow your ornamentalsmith to run unbuffed.