Provision House | ||||||||||||||||||
| ||||||||||||||||||
V • E • D |
Description[]
The provision house is obtained during the tutorial stages and is something you will use very often when playing the game as it offers certain benefits:
- Creation of buffs for production buildings.
- Creation of buffs for replenishing depleted resource deposits.
- Conversion of resources and items into better ones.
Often overlooked early on, is that the provision house is your friend and an important building to be thinking about in conjunction with your storehouses. When your storehouses are getting full you might be able to exchange certain items for better ones.
Summary[]
Resources | Produces | Consumed | Cycle | Construction |
---|---|---|---|---|
20 80 | Various | Various | Variable | 5 min. |
Upgrades[]
Level | Gems | Resources Required | Upgrade | Per Cycle | Consumed |
---|---|---|---|---|---|
1 > 2 | 1,181 | 500 650 | 2 min. 30 sec. | +50% | N/A |
2 > 3 | 4,275 | 1,000 3,000 | 1 hour | +50% | N/A |
3 > 4 | 18,000 | 5,000 2,000 | 24 hours | +33% | N/A |
4 > 5 | 21,834 | 9,000 5,000 | 7 days | +25% | N/A |
5 > 6 | N/A | N/A | N/A | N/A | N/A |
Building Movement Costs[]
Level | Gems | Resources Required |
---|---|---|
1 | 1 | 10 10 |
2 | 13 | 200 200 |
3 | 68 | 1,000 500 |
4 | 90 | 800 800 |
5 | 105 | 250 1,000 |
6 | N/A | N/A |
Tabs[]
Buffs[]
Buffs allow temporary boosts to production buildings that double output without increasing resources input: Main Article.
Resources[]
This handy tab allows conversion of some basic items into more useful ones as the game progresses. Possible the most important ones are conversion of Pinewood Planks into Hardwood Planks, Stone into Marble and Bread into Settlers.
Title | Input | Output | Maximum |
---|---|---|---|
Tool Belt | 150 150 | 50 | 1,250 |
Hard Plank Door | 250 | 50 | 1,250 |
Lonely Marble | 250 | 50 | 1,250 |
Wayfaring Settler | 25 | 1 | 25 |
Traveller Family | 125 | 5 | 125 |
Retired bandits | 625 | 25 | 625 |
Golden Egg | 1 | 1 | 25 |
Scaffold Rods | 500 | 10 | 250 |
Golden Brew Mug | 1,000 | 10 | 250 |
Used Longbows | 500 | 10 | 250 |
Pumpkin Soup | 5 | 2 | 50 |
Old Present Collection | 1 | 1 | 25 |
Collection Sale | 5 | 10 | 250 |
Deposits[]
This tabs gives you options to create replenishing buffs for Fish deposits and Wild deposits. Click on the tab, select the resource required and drag the slider to create a buff that once completed will appear in your Star Menu, click on it in the Star Menu and then click on the relevant deposit to add stock to that deposit.
Title | Input | Output | Maximum |
---|---|---|---|
Fishfood | 10 | 100 | 2,500 |
Musk Deer Fragrence | 20 30 | 100 | 2,500 |
The stock does not need to be depleted to use and any buff used will add the amount to the current stock. This is handy as you can place a hunter next to a Wild deposit and buff it with 1,000's of meat so he will never have to go far to hunt.