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Fisherman
Fisherman Level 1
Produces Fish.
General Information
Size: 2x2 2x2
Type: Production
Workers: Settler 1
Level 1: ResCSS 60 ResCSS 30 ResCSS 20
Level 2: ResCSS 120 ResCSS 100
Level 3: ResCSS 300 ResCSS 150
Level 4: ResCSS 500 ResCSS 300
Level 5: ResCSS 500 ResCSS 300
Process:
ResCSS     Process arrow     ResCSS
VED

Description[]

Taking the fish from fish deposits is the job of the fisherman.

This building is used to produce Fish from the Fishstocks dotted around the coast and lakes for used in creating buffs in the Provision House. Fish is also used for making Musk Deer Fragrance, which is used for adding Meat to Meat Deposits.

Bread is used at the Provision House to create Fishfood, under the buffs sections, to replenish the fish stocks as they are depleated. You do not have to wait for the stock to be depleated before you may apply Fishfood as they stack on the current stock.

Summary[]

Resources Produces Consumed Cycle Construction
ResCSS 60  ResCSS 30  ResCSS 20 ResCSS 1 ResCSS 1   3 min. 1 min.

Upgrades[]

Level Gems Resources Required Upgrade Per Cycle Consumed
1 > 2 ResCSS 221 ResCSS 120  ResCSS 100 2 min. 30 sec. ResCSS 2 ResCSS 2  
2 > 3 ResCSS 439 ResCSS 300 ResCSS 150 1 hour ResCSS 3 ResCSS 3  
3 > 4 ResCSS 1,913 ResCSS 500 ResCSS 300 24 hours ResCSS 4 ResCSS 4  
4 > 5 ResCSS 1,253 ResCSS 500 ResCSS 300 7 days ResCSS 5 ResCSS 5  
5 > 6 N/A N/A N/A N/A N/A

Building Movement Costs[]

Level Gems Resources Required
1 ResCSS 1 ResCSS 12 ResCSS 8
2 ResCSS 2 ResCSS 50 ResCSS 50
3 ResCSS 8 ResCSS 100 ResCSS 100
4 ResCSS 12 ResCSS 120 ResCSS 100
5 ResCSS 26 ResCSS 100 ResCSS 200
6 ResCSS N/A N/A

Tips[]

Put all your fishermen around one deposit, so you only need to worry about one refill. This also allows you to monitor your production much easier.

Appearance[]

Fisherman
Fisherman Level 1 Fisherman Level 2 Fisherman Level 3 Fisherman Level 4 Fisherman Level 5
Level 1 Level 2 Level 3 Level 4 Level 5
Buildings
Basic Buildings Fisherman • Mason • Pinewood Cutter • Pinewood Forester • Pinewood Sawmill • Provision House • Storehouse • Tavern
Intermediate Buildings Bakery • Barracks • Bookbinder • Bowmaker • Brewery • Bronze Weaponsmith • Coking Plant • Copper Mine • Copper Smelter • Farm • Finesmith • Guild House • Mill • Residence • Simple Papermill • Toolmaker • Trade Office • Well • Wheatfield
Advanced Buildings Butcher • Coal Mine • Coinage • Deep Well • Gold Mine • Gold Smelter • Hardwood Cutter • Hardwood Forester • Hardwood Sawmill • Hunter • Intermediate Papermill • Iron Mine • Iron Smelter • Iron Weaponsmith • Lettersmith • Longbowmaker • Marble Mason • Medium Wheatfield • Noble Residence • Stable • Steel Smelter • Steel Weaponsmith
Expert Buildings Advanced Papermill • Bottomless Well • Cannon Forge • Carpenter • Crossbowsmith • Damascene Weaponsmith • Exotic Wood Sawmill • Ornamentalsmith • Powderhut • Tightly Sown Wheatfield • Titanium Smelter • Wheelmaker
Elite Buildings

Arquebus Maker  • Elite Barracks  • Elite Stable  • Exotic Wood Cutter  • Exotic Wood Forester  • Foundry  • Granite Mason  • Homestead  • Island Storehouse  • Mahogany Wood Sawmill  • Manor  • Platinum Smelter  • Platinum Weaponsmith  • Titanium Mine  • Saddlecloth Weaver  • Saltpetre Mine  • Wagon Maker  • Weaver

Merchant Buildings Artesian Well Deed • Deerstalker Hut • Endless Copper Mine • Epic Woodyard • Exotic Wood Tree School • Friary • Gem Pit • Guild House Deed • Improved Storehouse • Noble Residence Deed • Packed Wheatfield Deed • Recycling Manufactory • Silo • Trade Office Deed • Village School • Watermill
Epic Buildings Fairytale Castle • Gold Tower • Magnificent Residence
Adventure Rewards Arctic Iron Mine • Bone Church • Dark Castle • Frozen Manor • Witch Tower • White Castle
Event-only Buildings Floating Residence • Improved Storehouse • Pumpkin Field • Rabbit Farm Field
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