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Outlaws
Adv-o
It is a mark of troubled times when even captivity cannot stop wicked bandits from forming new groups of outlaws. Travellers tell of fearsome raids in the nearby forests. The local knights cannot deal with this hardened group alone and have requested your assistance. Send your men and make the roads safe again!
General Information
Type: Resource
Players: Players 1
Difficulty: Skulls 4
Duration: Duration 4 days
XP: XP 14,020
VED

Description[]

Outlaws is a mid-level adventure, but is popular because it has a good reward/losses ratio, and can be completed fairly quickly.

Messages[]

Success Those men were stronger than expected and still you managed to break their band into pieces. The roads are safe to travel again and the local knight happily hands over your reward. You`re a shining example to them.
Failure Was it lack of training or just bad luck? The outlaws have proven too strong for your men, the local knights have been overwhelmed and this region of the land is now feared by all passing travellers.

Requirements[]

The following table shows which troops you should need to bring to the adventure, depending on whether you have a Veteran General or not.

General Type Requirements
TroopsCSS TroopsCSS/TroopsCSS TroopsCSS TroopsCSS TroopsCSS TroopsCSS total

TroopsCSSNormal General

1540 200 200 65 111 0 2116
Losses 1525 0 0 65 0 0 1590
TroopsCSS Master of Martial Arts 1436 164 206 0 0 217 2023
Losses 1436 0 0 0 0 0 1436
TroopsCSSVeteran General 1540 200 213 65 111 0 2129
Losses ~1400 0 0 65 0 0 1465


Generals: will "die" 4 times, bring enough

Days to complete: 4


Guide Information[]

Note that the following background colours are used in the guide below for different Generals:

TroopsCSSNormal General(max. 200 troops)
TroopsCSS Master of Martial Arts (max. 220 troops)
TroopsCSSVeteran(max. 250 troops)
TroopsCSSMajor General(max. 270 troops)

Guide[]

Confused?  See "What do these letters mean?"

A tough map with some awkward battles and blocking moves. This guide avoids the blocking and uses some new routes, to reduce some of the casualties, that other guides haven't spotted.

Note: If you bring Cav to a Dog fight the Cav will die 1:1

Numbers in [ ] are for Veteran General (250 units).

Numbers in () are for MA General (220 units).

Sector Enemy Attack With Losses
To get the 2nd camp: attack the leaders camp, you will be distracted and will attack the second camp instead. After defeating the second camp, retreat. This leaves the leaders camp open for a final direct attack. (edit: you can't retreat while being intercepted, so you have to wait until the general is moving toward the leadercamp before you bring up the generals screen) or attack with the <both camps> option and you don't need to retreat.
Sector1

100 Scavenger

50 Stone

47R,49S,100C,4LB

[36R, 1S, 213C]

47R

30R

Adv-o1
30R 1S 189C 30R
29R 1E 190C 29R

50 Scavenger

50 Stone

50 Dog

74R 126S

[74R 176S]

74R

[74R]

58R 162S 58R
Skip to do <both camps> 90R

Skunk

80 Stone

100 Dog

86R, 114S

[86R, 164S]

86R

[86R]

85R 135S 85R
150R 70S <both camps> 60R
Move a general up to the cleared sector and attack the leaders base directly
Sector2

50 Scavenger

50 Stone

50 Dog

75R, 125S 69R
Adv-o2
58R 162S 58R
Move 2 Generals to the SW of the island if you want to make successive attacks, to finish faster.
Sector3

80 Scavenger

21R, 1S, 178C 20R
Adv-o3
13R 1S 206C 13R
Skip to do <both camps> 13R
80 Stone

112C

[112C]

0

0

112C 0
13R 1S 206C <both camps> 0

30 Thug

80 Dog

50 Ranger

96R, 104S 85R
77R 143S 77R
Sector4

100 Scavenger

30 Dogs

30 Stone

95R, 105S

[78R, 162S]

88R

[78R]

Out04
56R 164S 56R

30 Scavenger

100 Stone

30 Dog

99R, 101S

88R
79R 141S 79R

2x

60 Thug

60 Dog

60 Ranger

154R, 46S

[121R, 129S]

139R

[121R]

96R 124S 192R

Bert

180 Thug

1: 200R

2: 65R, 24S, 111LB

200R +G

65R

1: 200R as above reg Gen

2: 63R 1S 156XB

200R +G

63R

Sector5 100 Thug, 60 Ranger

102R, 1S, 75C, 22LB

[85R 85S 80C]

90R

[81R]

Out05
74R 1S 75C 70XB 74R
60 Thug, 100 Ranger

49R, 2S, 125C, 24LB

[50R 80S 120C]

49R

46R

42R 1S 132C 45XB 42R
40 Thug, 80 Ranger, 40 Roughneck

84R, 1S, 95C, 20LB

[72R 78S 100C]

84R

72R

56R 1S 103C 60XB 56R
100 Ranger, 80 Roughneck 1: 65B

2: 73R, 1S, 118C, 8LB

65B +G

51R

64R 1S 80C 75XB 64R
80 Dog, 60 Ranger, 40 Roughneck 1: 95R  [95R]

2: 28R, 1S, 141C, 30LB

[28R, 1S, 191C, 30LB]

95R +G

21R

[<21R]

90R 130S 90R

150 Roughneck

1:

 147R

2: 93R, 2S, 105LB

147R +G

66R

200R 20M (220R 96%)* 200R 20M
Metal Tooth, 2 Skunk

18R, 82S, 100LB

[6R, 244LB]

15R

[5R]

2R 1S 217XB 2R
1E 219XB 0
  • % chance to clear camp with troops in brackets.

Bandits[]

The following bandits are found in the Outlaws adventure.

Scavenger

Stone Thrower

Thug

Guard Dog

Ranger

Roughneck

One-Eyed Bert

Metal Tooth

Skunk

Rewards[]

Outlaws loot

Outlaws rewards
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