Outlaws | ||||||||||||
It is a mark of troubled times when even captivity cannot stop wicked bandits from forming new groups of outlaws. Travellers tell of fearsome raids in the nearby forests. The local knights cannot deal with this hardened group alone and have requested your assistance. Send your men and make the roads safe again! | ||||||||||||
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V • E • D |
Description[]
Outlaws is a mid-level adventure, but is popular because it has a good reward/losses ratio, and can be completed fairly quickly.
Messages[]
Success | Those men were stronger than expected and still you managed to break their band into pieces. The roads are safe to travel again and the local knight happily hands over your reward. You`re a shining example to them. |
Failure | Was it lack of training or just bad luck? The outlaws have proven too strong for your men, the local knights have been overwhelmed and this region of the land is now feared by all passing travellers. |
Requirements[]
The following table shows which troops you should need to bring to the adventure, depending on whether you have a Veteran General or not.
General Type | Requirements | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
/ | total | |||||||||||
1540 | 200 | 200 | 65 | 111 | 0 | 2116 | ||||||
Losses | 1525 | 0 | 0 | 65 | 0 | 0 | 1590 | |||||
Master of Martial Arts | 1436 | 164 | 206 | 0 | 0 | 217 | 2023 | |||||
Losses | 1436 | 0 | 0 | 0 | 0 | 0 | 1436 | |||||
Veteran General | 1540 | 200 | 213 | 65 | 111 | 0 | 2129 | |||||
Losses | ~1400 | 0 | 0 | 65 | 0 | 0 | 1465 |
Generals: will "die" 4 times, bring enough
Days to complete: 4
Guide Information[]
Note that the following background colours are used in the guide below for different Generals:
Normal General(max. 200 troops) |
Master of Martial Arts (max. 220 troops) |
Veteran(max. 250 troops) |
Major General(max. 270 troops) |
Guide[]
Confused? See "What do these letters mean?"
A tough map with some awkward battles and blocking moves. This guide avoids the blocking and uses some new routes, to reduce some of the casualties, that other guides haven't spotted.
Note: If you bring Cav to a Dog fight the Cav will die 1:1
Numbers in [ ] are for Veteran General (250 units).
Numbers in () are for MA General (220 units).
Sector | Enemy | Attack With | Losses | |
---|---|---|---|---|
To get the 2nd camp: attack the leaders camp, you will be distracted and will attack the second camp instead. After defeating the second camp, retreat. This leaves the leaders camp open for a final direct attack. (edit: you can't retreat while being intercepted, so you have to wait until the general is moving toward the leadercamp before you bring up the generals screen) or attack with the <both camps> option and you don't need to retreat. | ||||
Sector1 |
100 Scavenger 50 Stone |
47R,49S,100C,4LB [36R, 1S, 213C] |
47R 30R |
|
30R 1S 189C | 30R | |||
29R 1E 190C | 29R | |||
50 Scavenger 50 Stone 50 Dog |
74R 126S [74R 176S] |
74R [74R] | ||
58R 162S | 58R | |||
Skip to do <both camps> | 90R | |||
Skunk 80 Stone 100 Dog |
86R, 114S [86R, 164S] |
86R [86R] | ||
85R 135S | 85R | |||
150R 70S <both camps> | 60R | |||
Move a general up to the cleared sector and attack the leaders base directly | ||||
Sector2 |
50 Scavenger 50 Stone 50 Dog |
75R, 125S | 69R | |
58R 162S | 58R | |||
Move 2 Generals to the SW of the island if you want to make successive attacks, to finish faster. | ||||
Sector3 |
80 Scavenger |
21R, 1S, 178C | 20R | |
13R 1S 206C | 13R | |||
Skip to do <both camps> | 13R | |||
80 Stone |
112C [112C] |
0 0 | ||
112C | 0 | |||
13R 1S 206C <both camps> | 0 | |||
30 Thug 80 Dog 50 Ranger |
96R, 104S | 85R | ||
77R 143S | 77R | |||
Sector4 |
100 Scavenger 30 Dogs 30 Stone |
95R, 105S [78R, 162S] |
88R [78R] |
|
56R 164S | 56R | |||
30 Scavenger 100 Stone 30 Dog |
99R, 101S |
88R | ||
79R 141S | 79R | |||
2x 60 Thug 60 Dog 60 Ranger |
154R, 46S [121R, 129S] |
139R [121R] | ||
96R 124S | 192R | |||
Bert 180 Thug |
1: 200R
2: 65R, 24S, 111LB |
200R +G 65R | ||
1: 200R as above reg Gen 2: 63R 1S 156XB |
200R +G 63R | |||
Sector5 | 100 Thug, 60 Ranger |
102R, 1S, 75C, 22LB [85R 85S 80C] |
90R [81R] |
|
74R 1S 75C 70XB | 74R | |||
60 Thug, 100 Ranger |
49R, 2S, 125C, 24LB [50R 80S 120C] |
49R 46R | ||
42R 1S 132C 45XB | 42R | |||
40 Thug, 80 Ranger, 40 Roughneck |
84R, 1S, 95C, 20LB [72R 78S 100C] |
84R 72R | ||
56R 1S 103C 60XB | 56R | |||
100 Ranger, 80 Roughneck | 1: 65B
2: 73R, 1S, 118C, 8LB |
65B +G 51R | ||
64R 1S 80C 75XB | 64R | |||
80 Dog, 60 Ranger, 40 Roughneck | 1: 95R [95R]
2: 28R, 1S, 141C, 30LB [28R, 1S, 191C, 30LB] |
95R +G 21R [<21R] | ||
90R 130S | 90R | |||
150 Roughneck |
1:
147R 2: 93R, 2S, 105LB |
147R +G 66R | ||
200R 20M (220R 96%)* | 200R 20M | |||
Metal Tooth, 2 Skunk |
18R, 82S, 100LB [6R, 244LB] |
15R [5R] | ||
2R 1S 217XB | 2R | |||
1E 219XB | 0 |
- % chance to clear camp with troops in brackets.
Bandits[]
The following bandits are found in the Outlaws adventure.