Motherly Love | ||||||||||||
The last time you met the crazy ship's cook, you defeated him and his crew and banished them from the island. After that defeat, the crazy ship's cook went back to his parent's house. Now his mother is watching over him. If you want to finish him off, you'll have to overwhelm his mother first. | ||||||||||||
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V • E • D |
Description[]
Motherly Love is a Follow-Up Adventure that can be found as a possible reward from the The Island of the Pirates adventure, or can be traded in the Trade Office.
It is a simple adventure with only a few camps, but requires the loss of over 300 Cavalry, which deters many players. It does provide excellent loot however, and when used with a Premium Account, this is well worth the reward.
Requirements[]
The following table shows which troops you should need to bring to the adventure, depending on whether you have a Veteran General or not.
General Type | Requirements | |||||||
---|---|---|---|---|---|---|---|---|
293 | 74 | - | 356 | 100 | 90 | - | - | |
Losses | 293 | 41 | - | 356 | 100 | - | - | - |
Master of Martial Arts | 208 | 74 | - | 352 | - | - | 155 | - |
Losses | 208 | 61 | - | 352 | - | - | - | - |
Veteran General | 279 | 220 | - | 352 | - | - | 200 | - |
Losses | 279 | 28 | - | 352 | - | - | - | - |
Major General | 252 | 78 | 179 | 352 | - | - | - | 213 |
Losses | 252 | 36 | - | 352 | - | - | - | - |
Map[]
Guide[]
Some great rewards for some rather tough mixed troop losses and so is better for higher level players who can take those losses. As you can see there are very few battles as it all takes place in a single sector but there are 3 hidden camps to deal with.
You can move your generals to the south and block the first camp to allow your attacker to slip by around the West coast of the island but it's it's very tricky and the timing has to be spot on.. so our guide shows the easy and more troop costly way.
In a recent update some of the rewards were Nerfed as they were unintentionally over powered for the map.
Enemy | Attack With | Max Losses | |
---|---|---|---|
100 100 | Wave 1: 100 |
100 159 1 |
|
146 74 | 146 | ||
Wave 1: 80 |
230 | ||
191 1 78 | 191 | ||
There are 3 hidden traps in the map and all are indicated in the image below. To make sure you target the right camp click on it again right after you attack to make sure. Note: I suggest for normal general to send 159R 41S straight to the Caltrop camp, so you don't lose time sending over and over. General will be intercepted by 2 wolves camp then he will take down all camps. | |||
200 (2 camps) |
13 187 | 13 | |
12 200 1 | 12 | ||
12 87 151 | 12 | ||
12 150 88 | 12 | ||
100 | 22 152 | 22 | |
22 198 | 22 | ||
21 179 | 21 | ||
21 179 | 21 | ||
Normal general: This final battle is tough on soldier and cavalry losses. I've tried numerus ways to do this and this is sadly the least number of losses i can find. Round 1: (3R, 197C) The aim here is to clear the gunmen and a bite out of the Officers. Round 2:(30R, 159C) you should tailor your attack to clear all remaining Officers and while my suggestion will work you can save on horses by checking for exact numbers. If 29 Officers are left you can use (29R 155C) saving 4 horses. Round 3:If you have access to Crossbows you can use them and save around 40 Soldiers and no Crossbow losses... otherwise expect to lose 100-110 Soldiers and 0-24 LB. Save more Cavalry !!: If you have both Master and Veteran you can send Master on the Wave 2 with just 28, 114 and then Veteran on Wave 3, and this will make you save at least 55 Cavalry. | |||
50 50 1 1 | Wave 1: 3 197 |
33 356 110 24 |
|
Wave 1: 183 |
28 352 75 | ||
Wave 1: 183 |
28 352 61 | ||
Wave 1: 183 |
28 352 48 | ||
Wave 1: 183 |
28 352 36 |