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The End of the World
Adv-end
The old astrologist has convinced out venerable king Damien that we are all doomed! The world will still end because of a terrible curse an old and mysterious clan of Mayan witchdoctors cast over the world a thousand years ago! However, the old astrologist also knows a way to escape the disaster. He has opened a gateway in time to take you back to the day the curse was cast. We need you to prevent this cataclysmic curse from being cast! Can you hear their shamans chanting? Quick, there is no more time to waste - go and avert what will otherwise be the end of us all!
General Information
Type: Event
Players: Players 1
Difficulty: Skulls 6
Duration: Duration 2½ days
XP: XP 8,210
VED

Description[]

Adv-end-all
Units Required:

815R, 220B, 142S, 172XB or

1308R, 125B, 147S, 200LB

Days to complete: 2.5

The is a special adventure that is tied to the Myan 'end of the world' prohecy and pits all the Settlers gaming servers against each other. There are numerous rewards for the speed and amount of maps completed between Dec 10th and Dec 19th 2012.

I suggest you take 142 Soldiers, you only need 100, so you can attack 2 bases at once, instead of waiting on one to finish, and not waste time juggling the troops.. by this stage you should have 200 Soldiers in stock for regular adventures anyway.

Here i've added aquick reference map showing the order and general attack positions. Note that position 2 or 3 can be used in clearing sector 2; in the guide below i use 3 but the more i play it the more i prefer to clear most of section 2 from above from sector 5.

Crossbow Version[]

Confused?  See "What do these letters mean?"

Crossbows are a very effective weapon, and can save you a lot of troop losses.

NOTE: longbows can be used but with at least 1 more sacrificial bowman and/or recruit. If you don't have Crossbows, then you can find the corresponding troop requirements for Longbow attacks in the next section below.

Sector Enemy Attack With Attack With (no XB)

Key to ideal attacking formations:

30 Tribesman, 30 Shaman, 50 Jaguar 

50 Tribesman, 50 Shaman





100 Jaguar 





30 Tribesman, 30 Shaman, 100 Jaguar 





50 Shaman, 100 Jaguar 





40 Tribesman, 40 Shaman, 40 Jaguar 

15R, 13B, 172XB

200R





100S, 100XB





66R / 13B, 15S, 172XB





21B 42S 137XB





19R, 40S, 17B, 124XB

14R, 72S, 13B, 101LB

29R, 104S





10R, 5S, 185LB





115R / 200LB





55R / 10S, 190LB





21R, 19B, 40S, 120LB

Move to the E of starting sector and use the gap to attack Sector 5. there is no other way to clear this sector so it's a good place to start.
Sector5

100 Jaguar

50 Shaman, 100 Jaguar 





3x 40 Tribesman, 40 Shaman, 40 Jaguar 

100S, 100XB

21B 42S 137XB





19R, 40S, 17B, 124XB

10R, 5S, 185LB

55R / 10S 190LB





21R, 19B, 40S, 120LB

Adv-end5

Move three generals to far South Eastern point of Sector 5. First clear the camp in sector 2 that blocks your path and then clear Sector 3 

Sector2/3

50 Tribesman, 50 Shaman

30 Tribesman, 30 Shaman, 100 Jaguar 

50 Shaman, 100 Jaguar






40 Tribesman, 40 Shaman, 40 Jaguar





100 Jaguar 





30 Tribesman, 30 Shaman, 100 Jaguar 

200R

66R / 13B, 15S, 172XB

21B 42S 137XB






19R, 40S, 17B, 124XB





100S, 100XB





66R / 13B, 15S, 172XB

29R, 104S

115R / 200LB





55R / 10S 190LB





21R, 19B, 40S, 120LB





10R, 5S, 185LB





115R / 200LB

Adv-end3
Place an attacking general in the South Western point of Sector 3 to attack back through the lower part of Sector 2
Sector2

50 Shaman, 100 Jaguar

2x 40 Tribesman, 40 Shaman, 40 Jaguar 

21B 42S 137XB

19R, 40S, 17B, 124XB

55R / 10S 190LB

21R, 19B, 40S, 120LB

Adv-end2
Move two generals to the far North east of Sector 3 and attack through the gap to clear the covering camp and then the two leader camps in Sector 6.
Sector6

30 Tribesman, 30 Shaman, 100 Jaguar

50 Shaman, 100 Jaguar






50 Shaman, 100 Jaguar

66R / 13B, 15S, 172XB

21B 42S 137XB






21B 42S 137XB


115R / 200LB

55R / 10S 190LB





55R / 10S 190LB

Adv-end6

Attacking from the South East the 2nd camp can be replaced with a block to save on those losses. The block is detailed below the main article. 

Sector9

30 Tribesman, 30 Shaman, 50 Jaguar

30 Tribesman, 30 Shaman, 100 Jaguar *





50 Tribesman, 50 Shaman

15R, 13B, 172XB

66R / 13B, 15S, 172XB





200R

14R, 72S, 13B, 101LB

115R / 200LB





29R, 104S

Adv-end9
Move to the North West of Sector 9 to attack into Sector 8
Sector8

30 Tribesman, 30 Shaman, 100 Jaguar

50 Tribesman, 50 Shaman

66R / 13B, 15S, 172XB

200R

115R / 200LB






29R, 104S

Adv-end8
Move to the North West exit of Sector 8 to attack into Sector 7
Sector7

30 Tribesman, 30 Shaman, 50 Jaguar 

2x 50 Tribesman, 50 Shaman

15R, 13B, 172XB

200R

14R, 72S, 13B, 101LB

29R, 104S

Adv-end7
Attack down into Sector 4 from anywhere above the Leaders camp
Sector4

30 Tribesman, 30 Shaman, 100 Jaguar

50 Tribesman, 50 Shaman

66R / 13B, 15S, 172XB

200R

115R / 200LB

29R, 104S

Adv-end4
Block
Sector9

To perform the block in sector 9, avoiding the 2nd camp that is covering the leader, is really simple and easier than any other block i've had to do.

General A has 200R





General B has 1R & 1B





Position Generals as seen in the image (A goes in the most Northwesterly point of Sector 6 and B goes as close as possible West of A).





Attack Camp 2 with General B and immediately set General A to attack Camp 1 leaving about 1second between selecting the target and attacking.





General B's horse should have just appeared as you complete your attack commands with General A. The horses will be parallel as they reach the first bit of open ground (note the horses position in the image) together and B will dissappear inside just as A makes his final turn around the rocks before entering his camp.





If you messed up you should recall General B first and then A. 

Adv-end81

Longbow Version[]

Replace the occurances above with these values for longbows replacing crossbows.

Enemy Attack With
30 Tribesman, 30 Shaman, 50 Jaguar 

100 Jaguar



30 Tribesman, 30 Shaman, 100 Jaguar



50 Shaman, 100 Jaguar



40 Tribesman, 40 Shaman, 40 Jaguar 

15R, 13B, 172LB

29R 5S 166L  or  (20R / 200LB)



98B / 200LB



54R / 39R 161LB



21R, 17B, 40S, 122LB

Bandits[]

The following bandits are found in The End of the World adventure.

Tribesman

Shaman

Jaguar Warrior

Rewards[]

End of the World Rewards

Adventures
1 Player Adventures AdvCSS Bounty Hunter • AdvCSS The Lost Skull • AdvCSS The Island of the Pirates • AdvCSS Witch of the Swamp • AdvCSS Horseback • AdvCSS Traitors • AdvCSS Old Friends • AdvCSS Bandit Nest • AdvCSS Wild Mary (Adventure) • AdvCSS Tropical Sun • AdvCSS The Invasion of the Nords • AdvCSS Pirate Life • AdvCSS Sleepy Reef • AdvCSS The Sleeping Volcano
2 Player Adventures AdvCSS Dark Priests • AdvCSS Stealing from the Rich • AdvCSS Sons of the Veld • AdvCSS The Nords • AdvCSS Surprise Attack • AdvCSS Motherly Love
3 Player Adventures AdvCSS Gunpowder • AdvCSS Victor the Vicious • AdvCSS Roaring Bull • AdvCSS The Black Knights • AdvCSS The Dark Brotherhood • AdvCSS Secluded Experiments
Co-op Adventures AdvCSS The Siege • AdvCSS The Buccaneer Roundup • AdvCSS Raiding the Raiders • AdvCSS Lakeside Treasure • AdvCSS Tomb Raiders • AdvCSS Whirlwind
Epic Adventures AdvCSS The Valiant Little Tailor • AdvCSS The Clever Little Tailor • AdvCSS The Heroic Little Tailor • AdvCSS The Sons of the Little Tailor • AdvCSS The Betrayed Little Tailor
Event Adventures AdvCSS Save the Christmas Feast • AdvCSS The Stolen Sleigh • AdvCSS More Secluded Experiments • AdvCSS Return to Bandit Nest • AdvCSS The End of the World
Easter Event AdvCSS A New Egg Hunt • AdvCSS Hunting Eggs • AdvCSS Lost Easter Eggs • AdvCSS Nearly a Picasso • AdvCSS Sabotage • AdvCSS The Cousin's Island • AdvCSS The Egg Hunt Begins • AdvCSS The Egg Hunt Continues • AdvCSS Garrun the Trapper
20th Anniversary AdvCSS Old Ruins • AdvCSS The Shaman • AdvCSS A New Experience • AdvCSS Hero Wanted • AdvCSS The Jester's Map • AdvCSS Retro Style • AdvCSS Nothing Special
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