|The Dark Priests|
|Rumour has it that a couple of dark priests are performing dark rituals. Very dark rituals. There have even been several cats reported missing recently. Understandably, your citizens are more than a little concerned about this. They have turned to you for help and are willing to give what they have in order to compensate you for your efforts.|
|V • E • D|
|Units Required:||467R, 194C, 173S, 11M, 137LB (982 total)|
|Units Required 250 Gen:||279R, 183S, 232C, 40LB, 120XB|
A fairly easy map that requires moving your camps right from the start to give direct attack routes to the Leaders Camp and avoid a lot of costly battles.I've added this quick reference map showing the general attack positions, something I intend to expand on to make a 1 image guide to the entire adventure.
- The two leader camps in Sector 3 can be skipped in favour of just destroying the Dark Castle but you wont get the maximum XP from the island and so I recommend taking them out if you have the time and troops.
Along with Witch of The Swamp it should be a staple XP farming map for any player. You will find this map rather often when you do short adventure searches and is fairly cheap to purchase from the trade system.
|Sector||Enemy||Attack With [vet]||Expected Losses|
|Move immediately to the entrance of Sector 3. You can take out both Sector 1 Leader and start the assault on Sector 3 from here (see map).|
|Sector 1||20 Thug, 10 Dog||
18R, 40S (or 40R, 160S) [190R, 60S]
|Skunk, 20 Thug, 20 Ranger, 20 Dog||
40R, 160S (or 200R) [90R, 160S]
|60 Cult, 20 Dark Priest||16R, 1S, 183C [12R, 18S, 220C]||15R [11R]|
|Move as far NWW as possible so your general is near the entrance to Sector 2.
Note you can skip the second 30 Pr,30 Sn camp, and just send 60R, 140S against 30 Cu, 20 Sn, 10 Dancer - this will take out both camps, saving you a few minutes for no extra loss.
|If you have two generals, you can use block method to save even more time and losses. One way to do it is sending 19S to the first camp from position A, and send 40R, 160S to the leader camp from position B.|
|Sector 2||30 Cultist, 40 Dark Priest||5R, 1S, 194C [10R, 20S, 220C or 1S, 249C]||4R [1R or 0]|
|30 Priest, 30 Sneaker||32R, 168S||32R|
|30 Cultist, 20 Sneak, 10 Dancer||27R, 173S||26R|
|Church 40 Cult, 30 Priest, 20 Sneak, Witch||80R, 11M, 1S, 58C, 50LB [50R, 100C, 40LB, 60XB]||80R, 6M, 14C [45R, 12C]|
|Sector 3 (Optional)||25 Cult, 25 Sneak, 10 Dancer, 30 Fan 545 xp||55R, 145S [70R, 180S]||52R [52R]|
|30 Sneak, 50 Fan, 10 Dancer 620 xp||80R, 120S [90R, 160S]||57R [57R]|
|Non-leader camp, 30 sneak, 40 priest 500 xp||Clear leader camps for max xp reward|
Defeating the two leader camps to the left and right of the dark castle is not required to complete the adventure.
|Final Boss||Dark Castle 40 Priest, 40 Cult, 40 Sneaker, 1 DHP||
Wave 1: 130R [110R, 20LB, 120XB]
Wave 2: 23R, 1S, 39C, 137LB
W1: 130R [83R, 11LB]
|Total Expected Losses||467R, 6M, 14C [245R, 11LB, 12C]|
- Note: A player can use the blocking technique on the first camp (either type A or B) to allow second general to kill leader camp. By doing so, you will save between 14R-15R (using block A and B respectively):
Block A) - You will need to place your generals as can be seen in the picture. Once both generals are ready to attack (units assigned: general A with 1R and general B with 40R+160S or 200R), attack camp A (20thug and 10 Dogs) with general A. Wait for 5 - 7 seconds and then immediately send general B to attack camp B (Skunk, 20 Thug, 20 Ranger, 20 Dog).
Block B) - Use the same placement as block A, but you MUST' use a normal general as general A, 'and veteran general as general B. Unit assignments are:
General A: 18R 40S -> camp A 20 Thug, 10 Dog
General B: 90R 160S -> Skunk, 20 Thug, 20 Ranger, 20 Dog
Send general A to camp A, wait 5- 7 seconds and then immediately send general B. What should happen is that your general A will battle camp A before general B get intercepted. This will allow general B (your veteran general) to attack directly to leader camp, and destroy the camp before general A kills camp A. The result would be both camps will be destroyed and sector 1 cleared, with general A and his units left untouched. (No unit lost nor injured general).
| Minion79's Crossbow Map|
Minion79 has created a great map which shows troop numbers to use for each camp when using a Veteran with Crossbows.