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Copper Mine
Copper Mine Level 1
General Information
Size: 2x2 2x2
Type: Production
Workers: Icon settler Settlers
Level 1: ResCSS 30 ResCSS 45
Level 2: ResCSS 50
Level 3: ResCSS 150
Level 4: ResCSS 300
Level 5: ResCSS 500
Process:
ResCSS     Process arrow     ResCSS
VED

Description

The Copper Mine is used to mine Copper Ore for production of Tools and weaponary and must be placed on top of a Copper Deposit found by your Geologist .

At this time it is only possible to find a maximum of 6 Copper Deposits, and therefore a maximum of only 6 mines at any one time. As a basic resource it is wise to have as many copper mines in continuous production as possible.

As with other production buildings, its output can be temporarily doubled with a Buff and can be upgraded for the duration of the mine's current life with Tools. The upgrade is lost once the mine is depleted.

Deposits can also be replenished with boosts found from a Treasure Hunt, during Adventures or purchased with Gems from the Store; they will add to the total resource of the deposit, ultimately prolonging the life of the mine and its upgrade.

Summary

Resources Produces Consumed Cycle Construction
ResCSS 30  ResCSS 45   ResCSS 1 ResCSS 1   3 min. 3 min.

Upgrades

Level Gems Resources Required Upgrade Per Cycle Consumed
1 > 2 ResCSS 25 ResCSS 50   2 min. 30 sec. ResCSS 2 ResCSS
2 > 3 ResCSS 74 ResCSS 150  5 min. ResCSS 3 ResCSS
3 > 4 ResCSS 149 ResCSS 300  7 min. 30 sec. ResCSS 4 ResCSS
4 > 5 ResCSS 248 ResCSS 500  10 min. ResCSS 5 ResCSS
5 > 6 N/A N/A N/A N/A N/A

Ratios

Production Ratios:
1 Copper Mine > 2 Copper Smelters > 2 Toolmakers This alters with upgrades.
1 Copper Mine > 2 Copper Smelters > 2 Bronze Weaponsmiths This alters with upgrades.
Copper Mines > 5 Finesmith This alters with upgrades.

Time Tables

Costs and Production for a number of Mines
Mines Planks Stone Tools lvl1 Tools lvl2 Tools lvl3 Tools lvl4 Tools lvl5
1 30 45 0 50 200 500 1000

2

60 90 0 100 400 1000 2000
3 90 135 0 150 600 1500 3000
4 120 180 0 200 800 2000 4000
5 150 225 0 250 1000 2500 5000
6 180 270 0 300 1200 3000 6000
Time (Hours, 720 ore) 42 21 14 10.5 8.4
Time (Hours, 756 ore) 44.1 22.05 14.7 11.025 8.82
Time (Hours, 792 ore) 46.2 23.1 15.4 11.55 9.24
Time (Hours, 827 ore) 48.24 24.12 16.08 12.06 9.65

Efficiency in Sector Two

Copper efficiency








Due to the lack of open space among the mines in sector two, it is a good idea to place a storehouse dedicated to the mines somewhere in the vicinity.

Let us take a look at efficient placement of a storehouse in sector two. Ideally, you will want to have a storehouse somewhere among your mines. The best place for the storehouse will be in position (1), as it provides you with an average walk time of 18.6 seconds to each copper mine, and allows you to get the lowest possible production time, 1:42, on the two mines directly adjacent (1, 2). This also gives you better production times on the gold deposits above. If you were to put a storehouse in position (2), you would have an average walk time of 20 seconds.

Walking Time per Mine

Storehouse Mine 1 Mine 2 Mine 3 Average E47542a3df1f96862d555ecc7630be87
1 12 12 32 18.66
2 24 16 20 20

Appearance

Copper Mine
Copper Mine Level 1 Copper Mine Level 2 Copper Mine Level 3 Copper Mine Level 4 Copper Mine Level 5
Level 1 Level 2 Level 3 Level 4 Level 5
Buildings
Basic Buildings Fisherman • Mason • Pinewood Cutter • Pinewood Forester • Pinewood Sawmill • Provision House • Storehouse • Tavern
Intermediate Buildings Bakery • Barracks • Bookbinder • Bowmaker • Brewery • Bronze Weaponsmith • Coking Plant • Copper Mine • Copper Smelter • Farm • Finesmith • Guild House • Mill • Residence • Simple Papermill • Toolmaker • Trade Office • Well • Wheatfield
Advanced Buildings Butcher • Coal Mine • Coinage • Deep Well • Gold Mine • Gold Smelter • Hardwood Cutter • Hardwood Forester • Hardwood Sawmill • Hunter • Intermediate Papermill • Iron Mine • Iron Smelter • Iron Weaponsmith • Lettersmith • Longbowmaker • Marble Mason • Medium Wheatfield • Noble Residence • Stable • Steel Smelter • Steel Weaponsmith
Expert Buildings Advanced Papermill • Bottomless Well • Cannon Forge • Carpenter • Crossbowsmith • Damascene Weaponsmith • Exotic Wood Sawmill • Ornamentalsmith • Powderhut • Tightly Sown Wheatfield • Titanium Smelter • Wheelmaker
Elite Buildings

Arquebus Maker  • Elite Barracks  • Elite Stable  • Exotic Wood Cutter  • Exotic Wood Forester  • Foundry  • Granite Mason  • Homestead  • Island Storehouse  • Mahogany Wood Sawmill  • Manor  • Platinum Smelter  • Platinum Weaponsmith  • Titanium Mine  • Saddlecloth Weaver  • Saltpetre Mine  • Wagon Maker  • Weaver

Merchant Buildings Artesian Well Deed • Deerstalker Hut • Endless Copper Mine • Epic Woodyard • Exotic Wood Tree School • Friary • Gem Pit • Guild House Deed • Improved Storehouse • Noble Residence Deed • Packed Wheatfield Deed • Recycling Manufactory • Silo • Trade Office Deed • Village School • Watermill
Epic Buildings Fairytale Castle • Gold Tower • Magnificent Residence
Adventure Rewards Arctic Iron Mine • Bone Church • Dark Castle • Frozen Manor • Witch Tower • White Castle
Event-only Buildings Floating Residence • Improved Storehouse • Pumpkin Field • Rabbit Farm Field

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